Twenty Dollars?!
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At first I thought, "Well, I'd pay a couple of bucks for this (if it's not free)..." Then I saw it was twenty dollars. Eye rolling commence.
Type: | Discussion |
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Status: | New |
I've wasted more than 20$ dollars on this add-on, already.
So, you're saying that every developer that creates an app and sells it for 1$ is missing a huge opportunity; As they could be charging hundreds of dollars for it. I'd have to spend *way* too many hours to build their app myself, therefore, I must buy theirs for 100$.
Do you have any 100$ apps on your phone, James?
I just need to spend an hour building this same extension and put it in the marketplace but sell it for 2$.
So, you're saying that every developer that creates an app and sells it for 1$ is missing a huge opportunity; As they could be charging hundreds of dollars for it. I'd have to spend *way* too many hours to build their app myself, therefore, I must buy theirs for 100$.
Do you have any 100$ apps on your phone, James?
I just need to spend an hour building this same extension and put it in the marketplace but sell it for 2$.
Yes, I am saying that every developer who creates a valuable app and sells it for below what the market will pay is missing an opportunity. Some people don't mind... but I like to be recognized for my work, especially if I'm going to have to deal with packaging / questions / future support / upgrades / etc.
And, yes, if it takes you *way* too many hours to build an app yourself, then maybe it's not such a bad idea to spend $100 (maybe an hour of your billable time) to buy somebody else's. It's like comparative advantage.
No $100 apps on my phone, but I have a $30 app I would have happily paid $50 for. And I'm regularly surprised by the cheapskates on the itunes music store complaining about how $3.99 is too expensive for a useful app (and free upgrades).
Fine. I look forward to your competition (but you can't price it at $2 -- $15 is the minimum, and you only get a percentage of that).
And, yes, if it takes you *way* too many hours to build an app yourself, then maybe it's not such a bad idea to spend $100 (maybe an hour of your billable time) to buy somebody else's. It's like comparative advantage.
No $100 apps on my phone, but I have a $30 app I would have happily paid $50 for. And I'm regularly surprised by the cheapskates on the itunes music store complaining about how $3.99 is too expensive for a useful app (and free upgrades).
Fine. I look forward to your competition (but you can't price it at $2 -- $15 is the minimum, and you only get a percentage of that).
Wow. Then I guess part of my beef is with the C5 marketplace. I'll just have to host it myself and put it in the forums. =P
Thanks for the fun exchange.
You update your software to get new customers/fix your bugs. For example I might buy your app if it had X. You update, adding X, I buy. Wham-O, more money for you. Got a bug that interferes with your advertised features? You should fix it.
Updating isn't a requirement for whiny customers, but a bonus to get new customers or keep your word to your current customers.
Don't want to give free updates? Fine, but don't expect people to shell out another 20$ when the next inevitable version of Concrete5 (will they add another decimal just to keep the pretentious ~"version 5 is the last version ever 'cause it's almost perfect at version 5.1.4.112.34" thing going?) inevitably breaks your add-in.
I'm all for developers (that's me!) getting paid. I'm also all for customers getting a good deal. Mainly, I just think you'd sell a lot more of this if the price point was lower. If your add-in was cheaper, I wouldn't have hesitated about it. My finger would have already clicked checkout.
Imma jus' sayin'!
Thanks for the fun exchange.
You update your software to get new customers/fix your bugs. For example I might buy your app if it had X. You update, adding X, I buy. Wham-O, more money for you. Got a bug that interferes with your advertised features? You should fix it.
Updating isn't a requirement for whiny customers, but a bonus to get new customers or keep your word to your current customers.
Don't want to give free updates? Fine, but don't expect people to shell out another 20$ when the next inevitable version of Concrete5 (will they add another decimal just to keep the pretentious ~"version 5 is the last version ever 'cause it's almost perfect at version 5.1.4.112.34" thing going?) inevitably breaks your add-in.
I'm all for developers (that's me!) getting paid. I'm also all for customers getting a good deal. Mainly, I just think you'd sell a lot more of this if the price point was lower. If your add-in was cheaper, I wouldn't have hesitated about it. My finger would have already clicked checkout.
Imma jus' sayin'!
Let's say your time as a programmer is worth $20 an hour... (You are a programmer, right?)
And it also takes you less than an hour to modify the relevant template files...
Including testing...
And including merging modifications when you upgrade concrete5...
And including possibly switching back to the local files when developing locally without internet without screwing up your source control...
Then, yes, this is priced ridiculously high for you and I'd recommend that you do this yourself.
James